Monday, February 20, 2012

Idiocracy of New Packs

Long time no see! That is if anyone is reading this or ever read my blog to begin with.  Last night, I had had the idea to start up my blog again since Wolf-Haven is becoming too boring to do any more than lurk on.  I was actually going back and reading some of Storm's old blog posts just for the kicks.  Then I get on this morning to find that Seasonal must have psychically sensed my idea, seeing as how she recently made a blog post too. *shakes fist* Oh well, more to read for anyone who's as bored as I am when trying to avoid homework. xD

First thing's first, Wolf-Haven is at a stand still.  That's a known fact, and I'm not going to bother going too in-detail on that since Sea already has.  I'm here to address some issues that have arisen because of this though.  I'll probably make more blog entries to lavish upon some of the particulars.  For today, that's going to be packs.

Packs! Wolf-Haven wouldn't be quite right without them.  Having somehow become and Alpha in almost every pack I've legit joined, I feel like I have some experience when talking about this.  In my opinion, the standstill has been nothing but a positive for Shimmer.  I regret saying that in that we cannot have many competitions and activity has dropped.  Lack of massmails and boss battles will do that to you.  But I still feel like we've benefited seeing as how all the other packs are on an even playing field.  That leaves only community to make a difference, and many of the great players have flocked to us. <3 ilu all

Now I hate to sound like a prude, but one of the most annoying things I see is the constant creation of new packs that inevitably fail.  You have nothing else more entertaining to do, right? Why not make a pack? While it may sound idealic at first, it's not the best idea.

One of the most substantial problems is that there is no point shop yet.  Oh, the lack of a point shop... that, coupled with boss battles, are the two things I miss most, honestly.  Without a point shop, packs are unable to purchase extra member slots.  So new packs are immediately doomed to a limit of 15 members.  That doesn't leave pack with much room to grow, in my opinion.  Now if your pack is community or roleplaying based, there is some hope.  While you can't have a large amount of members, you have enough to keep active and alive.  But in all seriousness, how many new pack have over 10 members that post actively in their RPs? Not saying that there aren't any out there, but I am making mention of how few.

Now for the pack owners that set out to run the pack they've always dreamed about, it rarely ever goes that way.  What I see most is the making of a new pack coupled with gaining of a few members, followed by weeks of nothing as members slowly drop out or remain inactive.  I suppose it's not the pack owner's fault.  It's not like Wolf-Haven has much they can do for their members.  But I wish people would realize it's a lot cause from the start.  You're not going to gain blind loyalty with nothing in return, people.

Just go look at the new packs page.  For the most part, they're all dead or soon-to-be.  My advice would be to join an already existent pack with at least a semi-active owner and do your best to help revive it.  You have about the same chance of success as making your own pack, with the exception that you'd have more member slots available on an older pack.  That, and there wouldn't be a flood of pointless, dead new packs sitting around.

Of course, the best thing to do would be level to at least Elder and join Shimmer. /shot
And a shout out to any Shimmer members that might be reading this, thank you for being ever so epic and helping me to build the #1 pack on the website.  There may not be a top 5 packs anymore, but we don't need that to know where we stand. <3

No comments:

Post a Comment