Wednesday, July 25, 2012

Those Pack Thingamajigers

Welp, Seasonal finally got her custom! :DThat was long overdue and worthy news in itself, lol.  Also, if you're not a fan of the Wolf-Haven Facebook page, this is a heads up to let you know that this Friday, the 28th, will be another XP Day.  I wish you all the best of luck.  As for me, I'm sure I'll try to gain some XP... but my internet has been extra shitty recently and if it's still acting up, then I'm not going to be competitive.  So don't worry about me, you guys.  Just make the most out of it as you can.  Oh, and those handy, dandy point transfers are back!

As suggested by Maxer, I'm gonna write about packs today.  However, I'm going to take an alternative approach to this from what you probably expect.  As the former alpha and creator of Shimmer, I definitely have some pack management experience.  Now what do you usually hear when someone is talking about packs... complaints? Yeah, I thought so.  It's way too easy to complain about things.  Don't get me wrong, the feature has its faults, but in that sense, so do you and so do I.  Be a little more understanding, people.  So with that mindset, I'm going to talk about the positive pack-related things.  Maybe you'll see something that you hadn't thought about before.

To start things off, I'm just gonna say some things about packs in general.  Considering the website we're all playing on is Wolf-Haven, it is obviously an essential part of the site.  Before you go an pick apart how useless it is, consider the fact that WH isn't officially released until v1.4.  We're in v1.2.  This isn't final; it's beta.  You can't expect it to be perfect yet.  That would be like me expecting you to fully comprehend calculus in elementary school.  Kudos to you if you can, but most people wouldn't assume that of someone so young.  The pack feature is being worked on and will become better.  We're all playing with limited cards right now, and we have to make the best of what we have.

Holding onto that thought, the long periods of time without many improvements could actually be seen as a good thing.  Think about it.  This downtime has made actual pack strength not as big of a deal yet.  It has allowed focus to slip to roleplaying packs, which were few in numbers before, and quite frankly, there is a higher quantity of new packs with varying themes in general.  So take advantage of this opportunity.  You can start or join a pack with whatever theme you want and have time to build it up before the major competition, that tends to kill small packs, mind you, returns.  Seriously, I urge you to join a pack with a theme you like rather than basing your decision on strength and what the pack can do for you.  Help smaller packs get to a decent size.  Then once things are up and going again, the power will be more spread out, and you can be proud of your pack because of what it represents, not because it was clearly the best choice strength-wise out of all the others.  That's just my two cents.  Besides, big packs aren't all their built-up to be.  Trust me, I ran Shimmer for a year.  The stronger the players grouped together, the lazier they are at posting in the forums or roleplaying with the pack.  No offense to anyone who was in Shimmer. <3 I loved you guys, but I'd hate to see this happen to future packs.  The lesson here is to join a pack that fits you or your character, regardless of size.  Now is the best time for us to even out the playing field for everyone.

Now about the features we currently have! I have to say, I think the pack boosts is a great idea.  Working together to earn something that will benefit everyone.  You can't go wrong with that.  That's how packs should work.  If there are future features like this, I must say that packs are going in the right direction.  Teamwork, group effort, group benefits. <3 The pack boosts wasn't something I had seen suggested before, unless it vaguely fell into a category of something someone may have mentioned once upon a time, so I declare it to be rather creative.  I hadn't thought about it specifically, I know.  So it makes me wonder what other sorts of things being conjured up in Karlos's mind.  I have faith that packs will become so much more later on.  So don't hate on them for their lack of features in the game play right now.  I would also assume previous features like boss battles and massmails will return eventually, and probably better than before.  So don't worry about that.  Yes, the lack of them stunts our fun a bit, but I mean, we survived without boss battles before they were added, and we can survive again.

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Everything above this line I wrote four hours ago.  Then my dad pulled me along to visit his girlfriend.  I didn't think it was gonna take that long.  Needless to say, my muse for writing is shot.  I might pick this topic back up another time, sorry.

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